forms and nen types, read
Forms:
Chimera Ants: are born out of the Queen Ant and is now able to use Nen after the infamous 'Chimera Ant' incident in Greed Island. They are very powerful and lead by a king.
Positions:
King (only one)
Queen (King's mother, one)
Royal Guards (three)
Squadron Leaders (limited)
Officers (limited)
Soldiers (unlimited)
Nen users: Not exactly Hunters, these people have learned to use Nen, one way or another. (unlimited)
Hunters: Are the certified and original true players of the game. They hold a Hunter's License and will be ranked as he/she goes. There will be the occasional Hunter Rank Up in the island and all Hunters can join. (unlimited)
Nen Types:
Enhancement: If a student increases the quantity of water in the glass during their water divination, they are an Enhancer (強化系, Kyōkakei). Enhancement is the ability to use aura to increase the natural abilities of an object or one's own body. Therefore, Enhancers are able to greatly increase their physical attack and defense and are best suited for close-ranged melee combat. Enhancement is the most balanced category, allowing users to spread themselves evenly between offense and defense and become very strong using only simple abilities. One of the examples of more complex Enhancement abilities include enhancing one's healing factor. (unlimited)
Tranation: If a student changes the taste of the water in the glass during their water divination, they are a Traner (変化系, Henkakei). An affinity for Tranation means a person can change the properties of their aura to mimic something else. Similar to Emission, things created via Tranation are pure aura. Tranation is often mistaken with Conjuration due to their similarities. A simple way of thinking about it would be that Tranation allows your aura to mimic properties of a substance, whereas Conjuration allows you to change your aura into actual substances. Traners can copy the properties of real things. For example, Killua Zoldyck uses his aura to copy the properties of electricity. Traners can also give their aura properties that don't necessarily mimic real things; Hisoka's "Bungee Gum" copies and combines the properties of rubber and gum. Traned substances are invisible to people unaware of the existence of Nen. (unlimited)
Conjuration: If a student creates an object in the water in the glass during their water divination, they are a Conjurer (具現化系, Gugenkakei). Conjuration is the ability to create a physical, independent, material object out of one's aura. Once a person has mastered the conjuration of a certain object, they can conjure it and dispel it in an instant, whenever they want. Conjuration is the only way in which Nen can create things that ordinary people (unaware of Nen) can see and touch. Furthermore, objects or entities created by this technique have a subtle "independence" to them. This means that they can continue existing even if they were at a considerable distance from the Conjurer, or even if the Conjurer themselves are not aware that they have yet to be de-materialized. However the use of In can hide an object materialized from aura from experienced users of Nen. Conjured objects can have special abilities imbued into them. For example, the Phantom Troupe bandit, Shizuku, is able to conjure a vacuum cleaner that can infinitely up objects, but with the condition that it can't up living things and things made up of Nen. Similar to Manipulation, Conjuration abilities tend to be very specific, complex, and conditional. Conditions can be imbued into conjured objects to make them stronger. Kortopi, for example, is able to materialize a perfect copy of any non-living object that he touches. However, the copies of all objects generated will automatically disappear after 24 hours. (unlimited)
Emission: If a student changes the color of the water in the glass during their water divination, they are an Emitter (放出系, Hōshutsukei). An affinity for Emission means that a user is capable of controlling the deployment of their aura while separating it from their body. Aura usually decreases in intensity very quickly when it is separated from the source body, but strong Emitters can separate their aura from their body for long-periods of time and still be able to maintain it. Commonly mistaken for Conjuration abilities. The two, however, are fundamentally different. Objects created by Emitters are created solely from aura, invisible to those whom haven't learned Nen, and require Manipulation skills to control. (unlimited)
Manipulation: If a student moves the leaf floating on the water in the glass during their water divination, they are a Manipulator (操作系, Sōsakei). Abilities belonging to Manipulators allow the user to control living or non-living things in a certain way, the main advantage being able to 'manipulate' enemies. The degree of control is principally determined by a condition that usually puts the manipulator at risk (attaching objects on the enemy, touching the enemy in a certain way) and of course the larger the risk, the better the degree of control. (unlimited)
Specialization: If a student causes some other effect during their water divination, they are Specialist (特質系, Tokusukei). It is possible that the effect that occurs can give some insight into how they should direct their ability. Specialization is anything that doesn't belong into the other five categories. This is the vaguest Hatsu category. For example, Kurapika's Specialist ability allows him to use all Hatsu types at 100% efficiency. Chrollo Lucilfer's Specialist ability allows him to steal any other Nen ability (provided that the right conditions have been fulfilled). Neon Nostrade's specialization ability is unique, as it seems she uses only the abilities of Conjurer and Manipulator out of any of the other five Hatsu types. It is possible to become a Specialist later in life, although it is more likely for Manipulators or Conjurers which is why it is placed at the bottom of the chart. (only four, my character is one.)
Chimera Ants: are born out of the Queen Ant and is now able to use Nen after the infamous 'Chimera Ant' incident in Greed Island. They are very powerful and lead by a king.
Positions:
King (only one)
Queen (King's mother, one)
Royal Guards (three)
Squadron Leaders (limited)
Officers (limited)
Soldiers (unlimited)
Nen users: Not exactly Hunters, these people have learned to use Nen, one way or another. (unlimited)
Hunters: Are the certified and original true players of the game. They hold a Hunter's License and will be ranked as he/she goes. There will be the occasional Hunter Rank Up in the island and all Hunters can join. (unlimited)
Nen Types:
Enhancement: If a student increases the quantity of water in the glass during their water divination, they are an Enhancer (強化系, Kyōkakei). Enhancement is the ability to use aura to increase the natural abilities of an object or one's own body. Therefore, Enhancers are able to greatly increase their physical attack and defense and are best suited for close-ranged melee combat. Enhancement is the most balanced category, allowing users to spread themselves evenly between offense and defense and become very strong using only simple abilities. One of the examples of more complex Enhancement abilities include enhancing one's healing factor. (unlimited)
Tranation: If a student changes the taste of the water in the glass during their water divination, they are a Traner (変化系, Henkakei). An affinity for Tranation means a person can change the properties of their aura to mimic something else. Similar to Emission, things created via Tranation are pure aura. Tranation is often mistaken with Conjuration due to their similarities. A simple way of thinking about it would be that Tranation allows your aura to mimic properties of a substance, whereas Conjuration allows you to change your aura into actual substances. Traners can copy the properties of real things. For example, Killua Zoldyck uses his aura to copy the properties of electricity. Traners can also give their aura properties that don't necessarily mimic real things; Hisoka's "Bungee Gum" copies and combines the properties of rubber and gum. Traned substances are invisible to people unaware of the existence of Nen. (unlimited)
Conjuration: If a student creates an object in the water in the glass during their water divination, they are a Conjurer (具現化系, Gugenkakei). Conjuration is the ability to create a physical, independent, material object out of one's aura. Once a person has mastered the conjuration of a certain object, they can conjure it and dispel it in an instant, whenever they want. Conjuration is the only way in which Nen can create things that ordinary people (unaware of Nen) can see and touch. Furthermore, objects or entities created by this technique have a subtle "independence" to them. This means that they can continue existing even if they were at a considerable distance from the Conjurer, or even if the Conjurer themselves are not aware that they have yet to be de-materialized. However the use of In can hide an object materialized from aura from experienced users of Nen. Conjured objects can have special abilities imbued into them. For example, the Phantom Troupe bandit, Shizuku, is able to conjure a vacuum cleaner that can infinitely up objects, but with the condition that it can't up living things and things made up of Nen. Similar to Manipulation, Conjuration abilities tend to be very specific, complex, and conditional. Conditions can be imbued into conjured objects to make them stronger. Kortopi, for example, is able to materialize a perfect copy of any non-living object that he touches. However, the copies of all objects generated will automatically disappear after 24 hours. (unlimited)
Emission: If a student changes the color of the water in the glass during their water divination, they are an Emitter (放出系, Hōshutsukei). An affinity for Emission means that a user is capable of controlling the deployment of their aura while separating it from their body. Aura usually decreases in intensity very quickly when it is separated from the source body, but strong Emitters can separate their aura from their body for long-periods of time and still be able to maintain it. Commonly mistaken for Conjuration abilities. The two, however, are fundamentally different. Objects created by Emitters are created solely from aura, invisible to those whom haven't learned Nen, and require Manipulation skills to control. (unlimited)
Manipulation: If a student moves the leaf floating on the water in the glass during their water divination, they are a Manipulator (操作系, Sōsakei). Abilities belonging to Manipulators allow the user to control living or non-living things in a certain way, the main advantage being able to 'manipulate' enemies. The degree of control is principally determined by a condition that usually puts the manipulator at risk (attaching objects on the enemy, touching the enemy in a certain way) and of course the larger the risk, the better the degree of control. (unlimited)
Specialization: If a student causes some other effect during their water divination, they are Specialist (特質系, Tokusukei). It is possible that the effect that occurs can give some insight into how they should direct their ability. Specialization is anything that doesn't belong into the other five categories. This is the vaguest Hatsu category. For example, Kurapika's Specialist ability allows him to use all Hatsu types at 100% efficiency. Chrollo Lucilfer's Specialist ability allows him to steal any other Nen ability (provided that the right conditions have been fulfilled). Neon Nostrade's specialization ability is unique, as it seems she uses only the abilities of Conjurer and Manipulator out of any of the other five Hatsu types. It is possible to become a Specialist later in life, although it is more likely for Manipulators or Conjurers which is why it is placed at the bottom of the chart. (only four, my character is one.)
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