[ GAME 8 REDONE ] Weapon Guide

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(weapon names are linked to their picture)

Stun Baton:
Advantages: Electrical power for incapacitation, expandable, can make kills quicker or make it easier to run away. 
Disadvantages: Breakable and incompetent/unfit for defense, without power it is practically useless. 
Favorable to weaker tributes (non-careers) or those who prefer quick kills (in this case, requires an extra weapon.)


Serrated Sword:
Advantages: Serrated side makes snagging possible and calls for more pain, highly effective for slashing. 
Disadvantages: Heavier than typical sword; average tributes should not be able to handle this and those who are capable may have longer recovery time leading to vulnerability. Despite it's status as a sword, it cannot stab. 
Favorable to tributes who desire to inflict more pain (sadists) and those with a fair amount of upper-arm strength (may include districts 5, 6, 7, 10, 11, 12)


Claws:
Advantages: Deals triple the damage due to multiple blades, easy movement, little to no recovery time. 
Disadvantage: No defense, extremely close proximity needed, difficult to use against even close combat weapons. 
Favorable to those who depend and/or depend on close combat.


Needle-launching Gauntlets + Throwing Needles [11]
Advantages: Cannot be dodged, easy usage, middle-ranged, effective when used at proper range. 
Disadvantages: Proper aim required, limited ammo, no defense when caught in close combat. 
Favorable to those who prefer and or depend on long distance.


Tomahawk:
Advantages: 1-2 feet which calls for more distance between opponent, can be thrown or hand-held. 
Disadvantages: Unbalanced weight may throw off tribute in usage. 
Favorable to those familiar with axes and pickaxes (may include districts 7, 11, and 12)


Khopesh:
Advantages: A bit more structured than the standard sword; can snag, great for slashing. 
Disadvantages: Not made for stabbing, may be difficult to use, snagging and slashing only. 
Favorable to those familiar with sickles (may include district 11).


Javelin:
Advantages: A throwing weapon convenient for hitting higher areas. 
Disadvantages: Requires strength for further distance and experience for accuracy, when thrown, user may be left without a weapon, more balanced and larger than normal throwing weapon. 
Favorable to those familiar with tridents and possibly spears and/or have fair upper arm strength and good aim (may include district 4).


Crowbar:
Advantages: Hooked at the end and spiked at the bottom, can be used as a stabbing, snagging, and bludgeoning weapon. 
Disadvantages: Heaviness calls for longer recovery time which leads to vulnerability; only tributes on stronger side should handle this. 
Favorable to those with upper arm strength (may include districts 5, 6, 7, 11, and 12)


Sledge Hammer:
Advantages: Brings blunt force that can easily break bones with enough power.
Disadvantages: Heavy and unbalanced weight can very easily throw off tributes in usage, heaviness leads to longer recovery time and vulnerability, should only be handled by tributes on the stronger side. 
Favorable to those with upper arm strength (may include districts 5, 6, 7, 11, and 12)



* Note that trained Career tributes (not all district 1, 2, and 4 tributes choose to be trained prior to their entrance to the games) generally have a various amount of weapons therefore given prior training may suit any of these.}advantages:>
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- Adviser Sooyoung

 

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Applecracker 9 years ago
love how there is no advantages for district 8 v.v
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