Masterlist of Skills

Announcercaratland
Created

Undine

Level One: Wooden Staff
Attack - Water Shaping (level 1): An ability to shape water into the form of a whip/ball for attacking purposes. 
Defense - Aqua Bubble (level 1): An ability to form a bubble around oneself to absorb hits. Susceptible to magical attacks especially Fire Magic. Unable                                                  to sustain attacks from players above level 2
Magic - Aqua Ring (level 1): Ability to heal one's surface wounds. As suggested by the name, a small blue circle will surround you while healing. Recovers vitality by 1 point.

Level Two: an extendable silver staff (costs 30 points; enhances attack by 1 skill point for the first two strikes)
Attack - no Water Shaping upgrade
          - Hydrobeam (new): A strong jet of water directed towards the opponent. Decreases opponent's agility by 1 point. Costs 200 points.
Defense - Aqua Bubble (level 2): Sturdier than the first one. Sustains most physical attacks from players below level 5. Susceptible to magical attacks.                                                    Costs 200 points. 
Magic - no Aqua Ring upgrade

Level Three: Rod or Stave (costs 40 points )
Rod - enhances attack by 1 skill point for the first 5 turns
Stave - enhances magical skills by 1 skill point for the first 5 turns
Attack (w/ stave) - Water Snake (level 2): to form the shape of water to a snake that attacks the opponent. Lowers opponent's defense by 1. 
          (w/ rod) - Water Arrow: to form the shale of an arrowhead that can be directed at the opponent at high speed. Lowers opponent's vitality by 1.
          Costs 200 points.
Defense (w/ rod) - Aqua Bubble (level 3): Ability to surround 2 people at once. Resistant to simple magical attacks especially Fire Magic. Increases defense by 2 for 3 turns. Costs 250 points.
             (w/ stave) - no upgrade
Magic (w/ staves) - Aqua Ring (level 2): Ability to heal 2 allied players at once. Increases vitality by 1. Costs 400 points.

Salamander

Level One: Wooden Spear
Attack - Flame Blast (level 1): As what its name suggests, it is the ability to direct flames at opponents
Defense - Blaze Wall (level 1): A short wall that disappears after absorbing a magical hit. Lasts for 3 turns. 
Magic - Scorch (level 1): The ability to burn a chosen part of your opponent's body without contact. Burn persists and lowers attack by 1 for 3 turns. 

Level Two: Javelin (costs 30 points)
Attack - Fire Balls (level 2): Cannon balls in fire form. Lowers defense by 2 for 3 turns. Costs 250 points.
Defense - Flame Tunnel: A tunnel that reaches up to the heavens. Lasts for 5 turns during which magical and physical attacks will be deflected, unless they are water/sound attacks..                                        Costs 250 points.
Magic - Scorch (level 2): Burn reduces dexterity by 1 for 5 turns. Costs 150 points.

Level Three: Partisan or Platinum Scythe (costs 40 points)
Partisan - enhances dexterity by 1 skill point for the first 5 turns
Platinum Scythe - enhances attack by 1 skill point for the first 5 turns
Attack (w/ scythe) - Flame Strikers: It takes the form of the scythe when released at a high speed. Lowers strength by 1 point for 5 turns and reduces vitality by 1. Costs 300 points.
          (w/ partisan) - no upgrade
Defense (w/ partisan) - Heat Wave (new): The ability to generate a heat wave to temporarily paralyze the opponent. Opponent's agility and dexterity will be reduced to 0 for 3 turns. Costs 400 points.
             (w/ scythe) - no upgrade
Magic - Blood Boil (new): Increases the temperature of the opponent's blood and body for 3 turns. Lowers intellect by 2 for 5 turns. Costs 450 points.
         - Scorch (level 3): Burn lasts the whole duration of the challenge/duel. Ability to burn a larger area. Lowers agility by 1. Costs 300 points.

Slyph
*Ammunition can be bought at the weaponry*

Level One: Wooden Bow & Plain Arrows
Attack - Wind Cutter (level 1): A wind slash directed towards the opponent. 
Defense - Gust (level 1): A rush of wind aimed to knock opponents off their feet. Ability to deflect simple spells. 
Magic - Wind Surf (level 1): The manipulation of air currents to direct away long ranged weapons like arrows or darts

Level Two: Long Bow & Iron Arrows (costs 30 points; enhances agility by 1 skill point for the first 5 turns)
Attack - Wind Cutter (level 2): Three successive slashes directed towards the opponent and lowers their vitality by 1 skill point. Costs 200 points.
          - Whizz Shot (new; level 1): The release of 1 arrow that travels at a high speed towards the intended target. Lowers defense by 1 for 5 turns. Costs 250 points.
Defense - Whirlwind (level 2): Large winds throw the battlefield into chaos. Lowers the opponent's dexterity by 1 skill point. Costs 250 points.
Magic - Wind Surf (level 2): Enhances agility by 1 skill point for 3 turns. Costs 200 points.

Level Three: Crossbow or Mythril Bow (costs 40 points)
Crossbow - enhances attack by 1 skill point for the first 5 turns
Mythril Bow - enhances defense by 1 skill point for the first 5 turns
Attack (for both) - Wind Cutter (level 3): Slashes increases to 5. Lowers opponent's vitality by 2 skill points and defense by 1. Costs 200 points.
          (w/ crossbow) - Sling Shot (level 2): One shot releases 3 bolts. Nature of the shot depends on the type pf bolt bought. Costs 250 points.
          (w/ mythril bow) - no upgrade
Defense (w/ mythril bow) - Stealth (level 1): ability to hide undetected from foes and monsters for 3 turns. Costs 300 points.
             (w/ crossbow) - no upgrade
Magic - Wind Surf (level 3): Enhances agility by 2 skill points for the entire challenge/duel. Costs 300 points.

Puca

Level One: Wooden Instrument
Attack - Sound Burst (level 1): Causes a small explosion similar to fireworks going off in the opponent's ears and lowers their intellect by 1 skill point.
Defense - Sound Shield (level 1): Deflects magical attacks for 1 turn.
Magic - Assist Healing (level 1): This can be used only when you are teaming up with another person to fight monsters. It heals one person of his/her                                                    surface injuries when the melody is played.

Level Two: Metal Instrument (enhances intellect by 1 skill point for the first 5 turns)
Attack -
Defense -
Magic -

Gnome

Level One: Wooden Knuckles
Attack - Grim Punch (level 1): Packs a strong punch. Lowers the opponent's vitality by 1 skill point.
Defense - Mud Wall (level 1): Creates a semi-solid wall from the earth to absorb weak physical and magical attacks. Only valid when fighting on soil.
Magic - Silence (level 1): Silences the opponent for 1 turn of physical, defense, and magical attacks.

Imp

Level One: Wooden Dagger
Attack - Shadow Strike (level 1): A shadow taking on the form of a slash towards its opponent and lowers their agility by 1 skill point.
Defense - Shroud (level 1): Covers oneself in darkness for 1 turn
Magic - Blind (level 1): Casts the opponent into the darkness and results in their dexterity to reduce to 0 for 1 turn.

Level Two: Steel Dagger (enhances dexterity by 1 skill point for the first 5 turns)
Attack - Shadow Strike (level 2): A larger shadow is directed towards its opponent and lowers their agility and dexterity by 1 skill point. Costs 150 points.
Defense - Haze (new): Surrounds the battlefield with darkness for 1 turn that will stop all physical and magical attack from its opponent. Costs 250 points.
Magic - Blind (level 2): Casts the opponent into the darkness and results in their dexterity and defense to reduce to 0 for 1 turn. Costs 200 points.

Spriggan

Level One: Wooden Sword
Attack - Double Slash (level 1): Deals two strikes in one turn. Lowers the opponent's strength by 1 skill point.
Defense - Shield of Illusion (level 1): Creates an illusion of an unbreakable shield causes its opponent to completely miss for 1 turn.
Magic - Duplicate (level 1): Creates an illusion of a duplicate. Increases all stats by 1 skill point for 1 turn.

Level Two: Longsword
Attack - Triple Slash (level 2): Deals three strikes instead of two. Lowers the opponent's strength and vitality by 1 skill point. Costs 150 points.
Defense - Fear Illusion (new): Casts an illusion of the opponent's greatest fear, stopping all of their movement and attacks for 1 turn. Costs. 250 points.
Magic - Duplicate (level 2): Creates an illusion of 2 duplicates. Increases attack and defense by 2 skill points, the rest by 1 for 1 turn. Costs 200 points.

Cait Sith

*Creatures are not to be tamed until level 3*

Level One: Wooden Whip
Attack - Swift Slash (level 1): The whip extends all the way to its opponent, releasing a large slash and lowers their agility by 1 skill point.
Defense - Concussive Cut: The whip deals a cut that will paralyze your opponent for 1 turn and lowers their defense by 1 skill point.
Magic - Trap (level 1): Lays down an invisible trap underneathe its opponent, paralyzing them for 1 turn and lowers their dexterity by 1 skill point.

Level Two: Elastic Whip (enhances vitality by 1 skill point for the first 5 turns)
Attack -
Defense -
Magic -

 

Leprechauns

Level One: Wooden War Hammer
Attack - Smash (level 1): A large smash to its opponent or the ground that will lower their dexterity and agility by 1 skill point.
Defense - Smokescreen (level 1): A device made by the Leprechauns that will shield its user with smoke from all physical and magical attacks for 1 turn.
Magic - Bomb (level 1): Sets off a bomb towards its opponent that will reduce their defense and agility by 1 skill point.

 

 

 


 


 

 

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