Aural Clan Powers

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Created
Status [M]

Aural Powers:

0 Emblems:

                Shape Stone: Allows Kynarai to manipulate the physical shape of earthen material they come into contact with such as rocks, stone, and wood. This includes both the breaking apart and mending of the materials. This does not apply to the ground and soil. At lower levels it doesn't always come out as envisioned(looks like a child's carving), takes longer to mold the materials, lots of concentration, and the Kynarai almost always has to be in contact with their target.  The more practice and emblems a Kynarai has, the quicker, more precise, and less contact they need with the intended target. At some point they are also able to shape more than one thing at once.

                Cultivate:  Allows Kynarai to grow plants seemingly out of nothing. This requires an inanimate surface from which to sprout although at higher levels it doesn't necessarily require soil or any other arable ground. At lower levels, Kynarai are only able to make small, simple, plants such as grass and it almost always requires physical contact. The more practice and emblems a Kynarai has, the more complicated and larger the plants they can grow as well as they won't need direct contact on the surface in which the plants grow.

                Earth Healing: Allows Kynarai to mend wounds, cure diseases, and obliterate poisons in themselves and others. At lower levels, Kynarai are only able to heal smaller injuries and it is quite physically taxing so it is not recommended for beginners to heal themselves. Earth is particularly gifted in healing wounds and broken bones while not being as good with disease, burns, and poisons.  The more practice and emblems a Kynarai has, the more they are able to heal and the less of a toll it has on them.

                Earthen Projectile: Allows Kynarai to lift and send rocks, stones, pieces of wood, chunks of the ground, as well as other items made from earthen material towards their target. At lower levels, Kynarai are only able to lift and throw smaller projectiles that are nearby and not for any great distance or with much force. The more practice and emblems a Kynarai has, the larger the projectiles, the more of them that can be controlled at once, the distance at which they can both be picked up and then thrown increases. Very powerful Kynarai can lift the very earth to use it both as a weapon and a mode of transportation.

 

1 Emblem:

                Plant Manipulation: Allows Kynarai to manipulate and control plant life. At lower levels, a Kyunarai can only make minor modifications to the plants they come into contact with and cannot yet control their creations.  The more practice and emblems a Kynarai has, the larger and more extravagant the modifications and they can even take control of their creation, making it do it's controller's bidding.

                Vines: Allows Kynarai to sprout vines from the earth to wrap, hold and squeeze their target. At lower levels, Kynarai can only sprout a few vines with minimal reach and strength.  The more practice and emblems a Kynarai has,  the more vines they can summon, the larger they are and the stronger they are which allows them to potentially crush the target. NOTE: This does the least damage of all the vines but is the hardest to break.

                Barkskin: Allows the Kynarai to turn cover their body in living bark to protect them from incoming attacks.  At lower levels, a Kynarai cannot hold the form very long and it cannot endure much damage. The more practice and emblems a Kynarai has, the longer they can hold form and the tougher it is. NOTE: This form is weak to ice and fire attacks.

 

2 Emblems:

                Earth Shield: Allows the Kynarai to create a literal shield from the earth to block enemy attacks. At lower levels, a Kynarai cannot hold the shape for long and it cannot endure much damage. The more practice and emblems a Kynarai has, the longer they can force the earth to maintain its form and the more it can endure.

                Fossilize: Allows the Kynarai to turn a single target or part of a target to stone, immobilizing them but making them more resistant to damage. At lower levels, a Kynarai cannot fossilize a whole target nor keep it for very long. The more practice and emblems a Kynarai has, the more of their target they can turn to stone and the longer they can hold it. 

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