Personal Message
[0] : Agility
[2] : Vitality
[0] : Intellect
[0] : Dexterity
Blaze Wall (1) - d
Scorch (1) - m
Cloth Armor
1 Health Crystal
1 Antidote Crystal
1 Transportation Crystal
Description
taiyo
╌we're drifting in a dreamless reality'
► ABOUT ME
Background:
Raised a child of poverty, her family was neither wealthy nor heartbreakingly poor, left to fend for themselves in an apartment somewhere downtown – to this day, she doesn’t know where. She was familiar with the wrinkles and worn hems of hand-me-downs from hand-me-downs, shuffling around cans and coupons. She remembers scrounging for food once or twice, to be scolded when she came in with dirt under her fingernails and soot smudged across her feet. It wasn’t necessary but her burden fell upon fragile soldiers at a young age: alleviating the pain her mother endured, aspiring one day to be as strong, as steady as those hands that combed her hair with the same gentle strength as when she’d make dinner, wipe down the counters, or slam the door and then her fist against it. Sojin wasn’t intellectually-superior, living off of intuition and human instinct, and when she began caring for her siblings; it was second-nature to hold their hand as they crossed the street.
The older she became, the more mature she grew, motivation and influence shining behind brown eyes, determined when she made her way in the world. Her life improved as technology progressed, opportunities presented and the chance for escape. At the age of 25, she settled for herself afternoon-courses at a community college after her assistance at the local daycare, motherly instincts effective on younger children as they were on her siblings, her family. She’d become a tempest of support and motivation – resolve only faltering behind closed-off corners and shut doors.
Personality:
• In-game: Channeling her frustrations into an offensive off-set, Sojin’s personality is a stark contrast to the calmer, more patient personality she uses in caring for and managing her various jobs in actuality. She is characteristically rude, empowered by the emotions kept under an impassive exterior and challenging attitude. Manipulative of her surroundings and wielding her acute understanding of others as a weapon, she avoids meaningful conversations and attempts to bond more than necessary, although understanding the benefits of a companion’s presence. Her preference for minimal contact comes from her sole opportunity to fight in a world where she couldn’t otherwise – strong, tactical, and effective.
• Reality: Learnt from years of taking care of her siblings and risking once having her own, Sojin reflects the expected traits as a caretaker: understanding, relatable, compassionate and strong in the way only experience could shape. She refuses to express negative thoughts around those around her, channeled into her fierce and often violent demeanor in-game, and tends for them instead. Although she refrains from violence, her care strengthens her in defending and protecting those who she holds dear rather than crippling her, willing to sacrifice almost anything for their well-being.
► JUNG sojin ▴ may 28tH (27) ▾ salamander ▴ single ▾ biual ◄
CHAOS I SHALL BRING
◄ DEFENSE: # ▴ STRENGTH: 2 ▾ AGILITY: # ▴ VITALITY: 1 ▾ INTELLECT: # ▴ DEXTERITY: # ►
TAIYO
THAT I SHOULD RISE AND YOU SHOULD NOT
COME FILL TO ME THE PARTING GLASS
live for (1/1 ; soojung ; in-game + reality): siblings, sisters, soulmates -- her family means more than the world to her, her pillars of support and the people she strives to protect and raise. inseperable both in reality and in-game, her instincts are attuned to their emotions, their necessities and their desires, watching with concern for their well-being. they are what siblings tend to be, adoring and annoying, sensitive and endearing, and those she'd risk anything to protect.
wicked games (0/2 ; m/f ; in-game): devious and deceitful, they border the line between friends and enemies, working together on the mutual consensus of strength. as she shields their faults, they shield hers, working as an effective unit and seeking the same release as her. neither know each other's names and it's settled that it should stay that way, neglecting opportunities to grow closer in favor of fights. to name them companions would be too personal; allies, too professional -- caught between distance and friendship.
rescue you (0/1 ; m/f ; in-game + reality(?)): although adverse to unnecessarily assisting others, she was unable to ignore their cries for help, the startling odds they were against. he/she struck a chord in her heart, faint familiarity filtering through the illusion the game provided. their purpose matters more than she's capable of realizing, keeping her grounded and maintaining her sanity in exchange for comfort, protection and shelter. not always together, but never apart.
trust issues (0/1 ; m ; reality > in-game): it begins with 'once upon a time', memories of him indistinct but heart-warming in her memory. she regrets their break-up when the fault was no other's but her own, letting go of what she held most dear when growing up. before the Gx, he was no more than a memory, some warm thoughts to warm her on a lonely, winter evening, yet fate seems to fall in her favor when they meet again in-game. the recognition is neither immediate, gradual when familiarity and personality reminds her of the boy who smiled and kissed her with adoration. whether or not they changed, it comes too late -- once lover, now friends, she doesn't know whether to run away or into his arms, or if what once was even matters anymore.
gone (0/1 ; m/f ; in-game): in a world mocking the constraints of reality, competition for superiority is common among those striving to be stronger, faster, better. her focus falls on protection of others and improves with her need for release, away from the confinements and stress of reality. they catch her attention with equal power and responsibilities and have a companionable rivalry, seeking new ways to best one another in battles, duels, challenges or fights. many conversations fall short between them, and they bond wordlessly, competitively, companionably over their desire for power.
lonely star (0/1 ; m/f ; in-game): a streak of blinding white in an already colorful world, someone she admires for their capabilities and understanding of worlds too complex for her complete understanding. where she focuses on the details, relies on instinct and emotion to carry her, they recognize the bigger picture, analytical and powerful through the force of knowledge. able to sustain themselves, her feelings of respect overwhelm her desire to remain as impersonal as possible, smiling as easily to them as she would in reality. talented, brilliant -- mutual respect is the foundation of their friendship.
outside (0/∞ ; m/f ; in-game): those she's yet to meet, whether they catch her eye or pass unnoticed, she remains indifferent towards all. she neither possesses contempt for anyone nor admiration for some, the majority lies with unknown. it's up to them to catch her eye, either good or bad, and although she's reluctant to bond, she's more relcutant to hate.
[ more to come soon! ask if you'd like to help create one ]
SOOJUNG . NAME . NAME . NAME