— HIS PAST ;
Inguk grew up with an engraved determination to lead the people towards a better future. Be it his clan or another, it doesn't matter to him as long as he can lead. He was raised by a father who had an iron will and a knack for weaponry, and a mother who had a icy heart. As a young boy, his daily routines consisted of training for battle and topping off the grades in school, however when he returns home he is met with a list of un-ending chores which resulted in fatigue and loneliness. This however built him into the man today. He grew determined to stick it out until he had won his fairshare, and, gradually after he had joined the knights in training, he worked his way up from there and had garnered the necessary influence in taking over Home for the Acies, and, ultimately he was rewarded with the title of Commander. Inguk rules the clan with exactly what his parents had given him: iron will, passion for weaponry and an icy heart. His best interests for the clan are at the top of his goal, and if anything stands between him and that goal, he will make sure to dispose of it quickly.
— HIS PERSONALITY ;
Inguk keeps his best interest on his mind almost wherever he goes. Despite the display of warm smiles and pleasant gestures, he is quick to act whenever something is not to his liking. Even if you are a family member, he won't hesitate to settle a punishment if you are in the wrong. He expects the utmost loyalty of everyone in the clan, and will accept nothing less than what is acceptable. However, as cold as he may seem, he does have a heart underneath it all and can be nice when it deems fit.
— PLANS ; Acies's future00
ONE : Every family must enlist a child into the Knight's recruit, regardless of gender by the age of 12. Other children are to attend school normallyand are encouraged to enter the field of either medicine or science after graduating.
TWO : The maximum age of a resident of Acie's ship is 55 years to avoid food and space consumption. Workers of any kind can retire by the age of 50, or resume work until they reach 55.
THREE : If a resident is uninterested in participating in specified fields after graduating, they are highly advised to join agricultural activities or work as cleaners or drivers around the ship. Residents under the age of 50 must have a job.
FOUR : Any sort of crime is not tolerated. If one is caught, they will have a limb severed and will be allowed only two days in the hospital before being discharged to return to work immediately. Your body will serve as your prison.
FIVE : A weekly assembly will be held in the town square in order to give updates on Acies's current positions in terms of progress. Two-way communication will be allowed between the higher-ups and the civilians. A session to give suggestions and complaints on the order of things will also be opened during this assembly.
— PLOTS ; urgent coming soon
LIQUOR : Being Commander brings in a heavy weight on Inguk's shoulders, and though he acts as if he can totally handle it off the bat, it seems as if it's breaking him down little by little. And when he's at his final straw, he finds you. He doesn't cy, lean on your shoulder. Instead he punches walls and kicks the table, finds anything that can he can destroy. But you show him that he doesn't need to destroy things in order to forget. He can use you to forget, because you are exactly, beautifully, like liquor.
GUNS : Painfully aware of the deeds he has done ever since he has landed the title of Commander, Inguk is increasingly aggitated in keeping the faith of his people. However not many know that he was the very person that commissioned his own sister to assassinate their parents. You were once best friends during your training to become Knights, however you've only managed until there while Inguk has somehow jumped to the first in command. Having heard for yourself the conversation between Inguk and his sister on the night of the assassination, you plan to use that knowledge to blackmail him.
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