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Authorspiritguide
Created
Tags comingsoon dmw 
โ›โ›
Without you I will wither and cease toย exist. You keep me alive.
Teaser Gist & Schedule
โช 001 โซ โฆ‚ A Peek at the Past
โช 002 โซ โฆ‚ A Whole New World
โช 003 โซ โฆ‚ The Birth of Deadmen
โช 004 โซ โฆ‚ An Essence's Absolution (Raffle)
โช 005 โซ โฆ‚ The Call for Reapers
โช 006 โซ โฆ‚ Soft Opening (Raffle Winners)
โœฑ Table of Contents:
โ€” Essence Origins
โ€” About Essences
โ€” Other Facts to Know about Essences
โ€” Essence Powers
โ€” Our Soft Opening Raffle

Essence Origins
Blood battle waged for another century, but the God of Death managed to defeat the Great Necromancer, laying him to rest in the land that started this all. Most of his army were shown compassion. These souls that once fought for the Necromancer now were tasked with righting their wrongs under the death god, and helping some of the spirits they claimed finally rest. These souls, previously deadmen, now were known as essences: spirits with the power to resurrect the ones they hurt to help them carry out their last dying wishes. Of course, though, this was not without its perils...

The death godโ€”being young and new to their roleโ€”didnโ€™t realize that granting the power of resurrections to essences would upset the balance of the world. For every life given, another would be taken. As essences revived these souls, flora and fauna would all start to die off in great numbers in the living realm. Preoccupied with the underworld and its inhabitants, the death god was largely unconcerned and blind to this mass destruction until the start of the Black Plague (partly a result of this issue) alerted them.

With renewed focus, the novice death god was able to better control the rise of deadmen and essences who were unknowingly spreading this pestilence, but not without help. The gods who took pity on their newly appointed death god came up with a solution: every essence was tasked with aiding souls in completing the soulโ€™s dying wish if an essence wanted to be laid to rest, like deadmen would for their own peaceโ€”and an essence couldnโ€™t stop at just a handful of souls. The legend says that essences had to help five or six dozen souls before they could think of eternal rest.

And in the event an essence refused to be put to rest and started to wreak havoc on the living world, the gods created a contingency planโ€”reapers.
About Essences
Essences are spirits of the deceased that help other spirits (deadmen) achieve their last dying wish. A spirit becomes an essence when they die without redeeming themselves for an act that they have committed in their past, and when they are revived, they are revived specifically by the death god to help 70 other spirits with their dying wish before they are able to rest. Essences are able to revive other spirits (deadmen) and will be in charge of keeping their assigned deadmen alive, protecting them at all costs and guiding them toward completing their mission (achieving their dying wish).

In this rp, an essence is only able to revive one spirit at a time and will usually have been around for a while to learn how the world works for themselves so they are able to explain it to a deadman. We encourage you to have them overstay their welcome and have them stay beyond helping their 70 soul minimum. If youโ€™re interested in portraying an essence, your muse will have to have committed a grave sin or just have done something they need to be redeemed for. This can be something as light as cheating on a spouse, selling someone out, or can even be something like trading a family member for money. It just has to weigh on their spirit heavily and cause deep enough regret to carry into their afterlife.ย It does not have to be a super heavy reason and we will be limiting muses redeeming themselves for committing things like murder.
Other things to know about them
Below are some additional facts about essences and how they'll work in the RP.
  • Essences are all named after mythological creatures.
  • Essences are the ones who revive deadmen and help them achieve their last dying wish so they can pass on.
  • If an essence dies, their deadman will also die.
  • Essences are more like ghosts and can only be seen by deadmen, other essences, or reapers.
  • Essences must regularly be near a deadman for them to stay alive. The longer they are away or the farther they are from their deadmen, the deadman will feel and be less alive. Their skin will start to decay and they will start to wither. The longest an essence can be away from a deadman is one full day.
  • Essences require sleep/resting periods in order to fully use their powers. They must sleep for a minimum of 6 hours.
Essence Powers
Because essences are in charge of protecting the deadmen they revive, they are given a few powers to help them do such.
  • Invisibility.
  • Phasing.
  • Teleportation. (to their assigned deadman)
  • Telepathic Linking. (to their assigned deadman)
  • Force Field Generation.
  • Energy/Aura Manipulation (make things alive, useful for their assigned deadman).
  • Psychic Attacks. (only works against reapers, essences, and deadmen trying to harm their assigned deadman)
  • Possession. (of living beings, temporary and doesnโ€™t last long)
Our Soft Opening Raffle
We will be conducting a raffle to select five lucky winners to enter into the roleplay exactly one week ahead of our offical opening! If youโ€™re interested in entering our little raffle just click the icon below to be redirected to the Google Form! Instructions on how to specifically enter will be there. The raffle will remain open for 48 hours and will close on Friday, July 8th at 6PM PST. We will be announcing the winners that day with our blog for the soft opening, more instructions will follow in regards to that! We'll sea you soon and stay tuned for more!

โœฑ Up next โฆ‚ The Call for Reapers tomorrow at 6pm PST and our official soft opening for the raffle winners on the 8th.

โœฑ Our public opening day will be on the 15th of July PST.

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