AU PMRP + Plots

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Authorbabyboo_bb
Created
Status [M]
Tags pmrp 

Straight Au Roleplay because I wanna stray away from too much Yuri these days. No offense. 

Usually rp as Irene, Krystal, Seolhyun, Hyejeong or Taeyeon. Tell me if you want a specific OTP. 

Preferably 3rd POV. My writing style can range from novella and multi-para to para and action. 

I got a life so I hope you don't mix IC with OOC. 

 could be involved. 

Here are some plots I've found scrolling through tumblr --->

 

Plot #1:

When Muse A purchases a new home, they are quick to dismiss rumors of the residence being haunted. Even when the realtor declines to give them a guided walkthrough of the property because of strange occurrences the last time they showed the listing, Muse A just laughs it off as a silly joke. Everything weird that happens from the move-in day has a perfectly logical explanation as far as Muse A is concerned. When the lights flicker, Muse A chalks it up to faulty wiring. When a door slams, it’s obviously because of a draft.  When their keys aren’t where they left them, it’s probably because they have a poor memory. Muse A is a firm believer in everything having a logical explanation; they definitely don’t believe in ghosts or anything of a supernatural nature.

For years, Muse B, a poltergeist, has been trying to make contact with the living inhabitants of their home with unfavorable results. Typically, when Muse B’s done all they can to make their presence known to someone, making noises and moving items throughout the home, they end up scaring them off without intending to. Being stuck on this plane with no idea how to move on, unable to be seen or heard, is endlessly frustrating. Muse B is desperate to make a viable connection with Muse A who doesn’t seem so easy to frighten. After many failed trials, Muse B attempts to tap into Muse A’s mind while Muse A is asleep. If Muse B can meet Muse A in a dream, maybe they can convince Muse A that they exist and ask for help.

 

Plot #2:

Muse A is coming of age in their magical family. On their 18th birthday, they learn what element (water, air, earth, or fire) they have been gifted with. Muse A has been under the impression and hope that they will have inherited the same element that their parents and grandparents have been blessed with, however they come to discover that they have been bestowed with the opposite element. According to rules set forth in the family’s grimoire, Muse A must learn to master their gift from a witch/warlock who possesses the same elemental power as they do. Muse B, who has the same element as Muse A, becomes Muse A’s reluctant mentor. Muse B is brilliant and powerful, but lacks in the department of manners and compassion, especially when Muse A shows difficulty harnessing their new abilities. Muse B is condescending and impatient often without provocation. One day, Muse A meets their wit’s end with Muse B’s treatment and they demand to know why Muse B is so hostile toward them. Muse B reveals that they come from rival families and they are only teaching Muse A due to the terms of a 1,000 year old truce. Once Muse A has mastered their gift, however, the ceasefire will be over. And the families will once again be at odds.

 

Plot #3:

Muse A is the child of wealthy man living in a seaside town; they’ve always been afraid of the sea, yet oddly fascinated by it. When Muse A was a child, the ship they were sailing on was attacked by pirates and they were barely able to escape. Although the lure of the sea has always been there, Muse A has since refused to ever board another ship. Several years after their brush with pirates, in the dead of night, a suspicious ship sets anchor a little ways away from shore. Pirates make landfall and begin to pillage and plunder the town. The militia stationed in the town are quick to react and a fierce battle breaks out. With the perfect distraction created, the captain of the ship, Muse B, heads for the most opulent-looking manor. 

Muse B breaks in to Muse A’s home and begins to raid Muse A’s late mother’s jewelry. In an attempt to stop Muse B, Muse A steals one of their father’s swords and holds the pirate at sword point. Since Muse A has never had any kind of training, they are easily overpowered by Muse B. Upon taking a closer look at Muse A, Muse B decides that they are worth far more than any bejeweled trinkets. So Muse B offers a proposition; in exchange for ending the bloodshed and leaving port, Muse A must come aboard Muse B’s ship as a captive. Muse A is terrified, but they are kind-hearted and wish to protect their town, so they reluctantly agree. So now Muse A must face their fears and leave their life behind.

 

Plot #4:

Muse A hasn’t had the best of luck in life thus far. Despite their efforts at (becoming wealthy, getting the girl/guy of their dreams, insert Muse A’s greatest desire here), it seems as if everything they want is always just outside of their reach. Muse A is in a slump and they don’t know how to get out of it. While cleaning out their house’s basement, Muse A finds an old book with weird symbols in it and text that seems to be written in Latin. Muse A dusts it off a bit and shows it to a friend to see what they think of it. When they discover that it’s a spell book, Muse A’s friend dares them to do one of the rituals. What’s the harm? It’s probably fake, they both figure.  Assuming the ritual won’t work anyway, Muse A accepts the dare, gathers the required ingredients and performs it. When nothing happens, Muse A and their friend have a good laugh and the friend leaves. When Muse A begins to clear the ritual space, they’re greeted by Muse B, the demon that they’ve summoned. Muse B explains that they have the ability to possess the body of other human beings in order to manipulate their thoughts and actions so that they submit to Muse A’s will. Upon signing a contract in blood, Muse B will be bound in service to Muse A until Muse A can no longer honor the terms of the contract. It is unclear what will happen if the contract is ever broken. Desperate to change their circumstances, Muse A is hasty to sign the contract and start making some demands. For every possession that Muse B is asked to complete, a sacrifice is required. Fresh blood. At first Muse B only requires a few drops of blood from Muse A. But gradually the demon requires more.  The longer Muse B is around to perform tasks for Muse A, the stronger the demon’s blood lust grows and the greater the sacrifices must become to satiate Muse B. When the demon requests a human sacrifice, Muse A refuses. As close as they are to having their perfect life, that’s a line that they’re unwilling to cross. This refusal breaks their contract and Muse B is free to roam and wreak havoc on the unsuspecting. 

 

Plot #5:

Everyone knows the story of Little Red Riding Hood. But do they? What they don’t know is that the wolf was not a wolf, but a werewolf instead. One that knew the secrets of the old witch that lived in the woods. The one who lived peacefully, but practiced magic and threatened to extinguish the werewolf race. So the pack leader, the Big Bad Wolf, killed her, made her disappear. But the huntsman, the witch’s son, sought revenge and got it—finishing the pack leader for good. But this only created a larger blood feud, sending the whole pack out to get the huntsman and his family. With the huntsman’s only daughter in the middle of this war, Little Red, as they call her, the pack will stop at nothing to get their final revenge and end the war. But when Red and one of the wolves fall in love, what will become of them? 

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