THE FAMILY
--Baekhyun and his family are very close.
--They protect each other with everything they have.
--Baek and Amber bicker playfully, being the twins in the family.
--Minki is the older brother that looks after his
younger siblings, having helped their mother raise them.
~~~
♞ THE GUARD ♞
--The guard is a small group of Baekhyuns's close immortal friends that he has hired to protect himself and his family from rogues and slayers.
--They all get along with each other and with Baek and his family
--Jaejoong, the head guard, is Baekhyun's brother-in-law (married to Amber)
--All of the guard take their jobs very seriously and would put their lives on the line to keep the family safe
✪ THE STAFF ✪
--Have been with Baekhyun since he was a child
--All live in the castle, in the staff's quarters
--ALL are vampires that the family has personally turned
--All of them highly respect Baekhyun and his siblings, calling Baekhyun "The Master" and addressing him and his siblings as "Your highness"
--Haruma is the butler that helped Minki and their mother raise the twins;
they think of him as a father figure
♠ ♧THE COUNCIL♥ ♢
--basically the lawkeepers of the immortal world
--made up of one of each type of being
MEMBERS:
Vampire Leo (Dae's uncle)
Werewolf Jonghyun
Warlock Woohyun
Witch Victoria
Mermaid Bora
Shifter Mir
Fairy Key
--They deal with the big problems and issues between the immortal clans/covens and deal with rogue/slayer attacks
(ROGUE: A vampire 'gone bad'; one who hurts/kills
humans or other vampires for sport
SLAYER: A human that hunts immortal beings)
--they do not tolerate the breaking of their one main rule:
ABSOLUTELY NO EXPOSURE OF IMMORTAL BEINGS TO THE MORTAL WORLD UNLESS A MATE IS INVOLVED OR YOU ERASE A HUMAN'S MEMORY AFTER A FEEDING
vampires
vampires
Ψ
PHYSICAL TRAITS:
1. Body: Normal, like a human's, but usually
thinner/lighter in weight & stature
2. Mouth: 2 razor-sharp fangs
3. Claws: Long, red OR black claws elongate from the
finger/toenails automatically when angry/lustful
but also on demand
4. Wings (OPTIONAL): You can choose to have thick,
feathered wings (like angel wings) or thin, leathery ones
with talons on them (like bat wings).
Wings come in four colors:
White, Black, Blood Red, or Dark Brown
4. Eyes: Normally brown
EYE CHANGES:
Red: Rage, lust, bloodlust
(when having gone too long without blood,
or during feedings)
Violet: Love
Crystal Blue: Elation
Vibrant Green: Lying
POWERS:
(if u are a normal vampire, u possess all
of the following powers EXCEPT #12)
1. Telepathy (mind-reading): They can read everyone's
minds EXCEPT another vampire's mate. If you're a
vampire and you have a mate, ONLY YOU
can read your mate's mind.
2. Telekinesis (moving things with your mind)
3. Flight: (You do not need wings to fly.
U can fly regardless.)
4. Self-Healing: They can heal from any wounds afflicted
upon their body. The bigger the damage, the longer it takes
(may take anywhere from a minute to a few hours,
you can decide)
5. Healing: Vampires have the ability to heal others with
their venom. This means they must bite them, but instead
of feeding, they inject the venom from their fangs into the
human. (Again, this may take anywhere from a minute
to a few hours, you can decide)
6. Shifting: Each vampire has the ability to shift into
ONE animal. (You may choose which animal) They can
shift back and forth whenever they want.
There are no restrictions on this.
7. Super speed
8. Super strength
9. Breath control: They can hold their breath for
extended periods of time, giving them the ability to also
stay underwater for long periods of time (up to an hour)
10. Mind control: Vampires have the ability to
manipulate the minds of others. (DO NOT DO THIS
WITHOUT THE OTHER PERSON'S PERMISSION OOC)
This includes making someone do something against their
will and altering/deleting memories. This can be useful if
you want to make a human forget you fed from them or
met them, or this can be helpful if you want to ease your
mate's painful memories. U can mentally delete a painful
memory or at least take the pain away so that
it no longer hurts to think about.
11. Shield: Vampires have the ability to create a
'invisibility bubble' around themselves to hide themselves
from view. This is especially helpful when flying in
a place where humans are.
12. EXTRA POWER
FOR ϟELEMENTALϟVAMPIRES ONLY
(REGULAR VAMPIRES DO NOT
HAVE THIS POWER):
They have all the above powers, along with the power to
control the elements: earth, wind, water, and fire.
WEAKNESSES:
1. Silver: If they are touched by pure silver, it burns their
skin, and is the only thing that leaves scars. If pierced
through the head or heart with silver, they die instantly.
2. Fire: Vampires can heal slight burns, but they will die if
overly consumed by fire, such as trapped in one.
3. Mates: A vampire can easily get out of or heal
from anything...
UNLESS THEIR MATE CAUSES IT.
The only person a vampire is weak against is their mate.
If their mate ties them up, they cannot use their powers to
get out of it. They are stuck, just as if they were human.
If their mate inflicts damage upon them, they cannot heal
unless they feed from them. A mate's blood has the
most effective healing power to a vampire.
FEEDING:
All vampires NEED blood.
Unmated vampires can survive off any source,
human or animal.
MATED vampires can drink from anywhere in a pinch,
but CANNOT SURVIVE WITHOUT FEEDING
FROM THEIR MATE.
After 3 days without their mate's blood, they will start to
turn angry and irritable. The longer they go, the more
dangerous they get. After 5 days without any blood, even
a normal human's blood will not suffice.
IF THEY ARE MATED AND BONDED,
THEY MUST NOT GO WITHOUT THEIR
MATE'S BLOOD MORE THAN A WEEK,
OR THEY WILL DIE.
IMPORTANT!!!
IF A VAMPIRE TAKES TOO MUCH
BLOOD & MAKES THE HUMAN TOO
WEAK, THE HUMAN CAN DRINK
WEREWOLF'S BLOOD (which is purple),
AND THAT INSTANTLY REPLENISHES
THE NUTRIENTS THEY LOST AND
HELPS THEM RECOVER MUCH FASTER.
BONDING:
When a vampire meets their mate, they feel a need to bond
with them to officially seal the connection. In order to do
this, the vampire must feed from their mate during
lovemaking. This fully seals the bond
between the two mates.
AFTER THEY HAVE BONDED:
1. Both mates can telecommunicate (meaning they can
speak to each other mentally. Please use singular
quotes to display mental talk.
EXAMPLE: *looks at you* 'Why did you do that?')
2. The mate's feelings can be more intense (lust, anger,
etc.) If human, they may also experience random bouts of
extra strength, especially when enraged.
TURNING:
HOW: In order for a vampire to turn a human, they must
swap blood. The vampire must feed from the human, and
then the human must drink some of the vampire's
blood in return.
THE TURN:
For the first 24 hours after the swapping of blood, the
human becomes vicious. Their mind becomes clouded by
bloodlust to the point where that is all they know.
They forget everything, including who they are,
and they do not recognize anyone or anything around
them. They are consumed by the bloodthirst and
will kill anything and anyone to get it. Also, they are
consumed by a terrible pain within their entire body.
This process only lasts for 24 hours, however.
After that, their memories return as the bloodthirst goes
down, but they are still unpredictable. They must
be kept away from humans until they get their thirst
under control (this can take from 1-2 weeks) During that
time, they must feed. This can be done with blood bags
(supplied by the staff) or by feeding from their mate,
which would be the best solution.
IF YOU PLAN ON
TURNING YOUR MATE,
YOU MUST TELL ME FIRST!!!
I HAVE A SPECIAL SILVER CAGE I KEEP IN MY CELLAR
THAT THEY MUST BE LOCKED INSIDE FOR THE FIRST
24 HRS, AS TO NOT KILL OR HARM ANYONE. AFTER
24 HRS HAVE PASSED, YOU MAY TAKE THEM TO
YOUR ROOM, BUT THEY ARE NOT ALLOWED TO
LEAVE THEIR ROOM UNTIL THEY HAVE THEIR
BLOODLUST UNDER CONTROL. (I WILL NOT ALLOW
THEM TO COME OUT UNTIL AT LEAST
A WEEK HAS PASSED.)
AGING:
A human cannot be turned before the age of 18,
because the human body will not physically accept the
traits. They do not absorb in the bloodstream until a
human is fully matured at age 18. This prevents any
children from being vampires. (When a vampire gives
birth, the baby is human.) Once someone is turned, they
stop aging as a human. For example, if you are 24 when
you are turned, you will forever look 24 and have the
mindset of a 24-year old.
werewolves
werewolves
☪
PHYSICAL TRAITS
1. Body: Normal, like a human's. You may choose to either
be muscular OR have no obvious differences in
weight or stature
2. Mouth: Thick, sharp teeth all throughout the mouth,
2 large caninelike fangs
3. Ears: Pointed on the tips
4. Claws: Long, black OR brown claws elongate from
the finger/toenails automatically when angry/lustful
but also on demand
4. Eyes: Normally brown
EYE CHANGES:
Red: Rage
Black: Lust
Vibrant Green: Love
Crystal Blue: Lying
POWERS:
(if u are a werewolf, u possess
all of the following powers)
1. Self-Healing: Wolves can heal from any wounds
afflicted upon their body. The bigger the damage, the
longer it takes (may take anywhere from a minute to
a few hours, you can decide)
2. Telepathy: ONLY with other wolves.
3. Healing humans: A werewolf's blood (which is
purple) can help heal a human when a vampire has taken
too much of their blood. It quickly replenishes their
nutrients and helps them recover faster.
4. Super speed
5. Super strength
6. Shifting: They can shift to wolf form whenever they
want. There is no restriction on this.
7. Heightened senses (hearing, sight, smell)
WEAKNESSES:
1. Fire: Wolves can heal from slight burns, but they will
die if overly consumed by fire, such as trapped in one.
2. Silver: Burns the skin and causes permanent scarring.
Wolves will die if struck throught the head or
heart with silver.
BONDING:
When a werewolf meets their mate, they feel a need to bond
with them to officially seal the connection. In order to do
this, the wolf must bite ('mark') their mate during
lovemaking. This fully seals the bond between
the two mates.
AFTER THEY HAVE BONDED:
1. Both mates can telecommunicate (meaning they can
speak to each other mentally. Please use single quotes
to display mental talk.
EXAMPLE: *looks at you* 'Why are you
looking at me like that?')
2. The mate's feelings can be more intense (lust, anger,
etc.) If human, they may also experience random bouts
of extra strength, especially when enraged.
TURNING:
HOW: A werewolf cannot 'turn' someone into a werewolf.
The trait is genetic. The only way to be a werewolf is to
be BORN as one. The gene has only a 50% chance of
passing on though, so if you get pregnant, the child has
a 50% of being a wolf and 50% chance of being human.
AGING:
As they age, their body grows just as a human does.
However, the wolf gene fully kicks in at adulthood
(age 18-28), and it is then that the wolf stops aging in
human years. For example, if you are 24 when you
stop aging, you will forever look 24 and have the
mindset of a 24-year old.
shifters
shifters
❣
PHYSICAL TRAITS
1. Body: Normal, like a human's. No obvious differences
in weight or stature
2. Mouth: Several small, catlike fangs in the front
part of both rows of teeth
3. Ears: Pointed on the tips
4. Claws: Long, black claws elongate from the
finger/toenails automatically when angry/lustful
but also on demand
4. Eyes: Normally brown
EYE CHANGES:
Red: Rage, bloodlust
(when having gone too long without blood,
or during feedings)
Violet: Love
Crystal Blue: Lust
Vibrant Green: Elation
POWERS:
(if u are a shifter, u possess all
of the following powers)
1. Self-Healing: Wolves can heal from any wounds
afflicted upon their body. The bigger the damage, the
longer it takes (may take anywhere from a minute to
a few hours, you can decide)
2. Catlike Agility
3. Shifting: Shifters can morph into any animal
at any time.
4. Heightened senses (hearing, sight, smell)
WEAKNESSES:
1. Fire: Shifters can heal slight burns, but they will
die if overly consumed by fire, such as trapped in one.
2. Mates: A shifter can easily get out of or
heal from anything...
UNLESS THEIR MATE CAUSES IT.
The only person a shifter is weak against is their mate.
If their mate ties them up, they cannot use their powers
to get out of it. They are stuck, just as if they were human.
If their mate inflicts damage upon them, they cannot heal
unless they feed from them. A mate's blood has the most
effective healing power to a shifter.
FEEDING:
All shifters NEED both food and blood.
Unmated shifters need food and also blood, but the blood
source can be from just an animal or bag if no
human is around.
MATED shifters can drink from anywhere in a pinch,
but CANNOT SURVIVE WITHOUT FEEDING
FROM THEIR MATE.
After 5 days without their mate's blood, they will start
to turn weak and sick. The longer they go, the more fragile
they get. After 10 days without any blood, even a
normal human's blood will not suffice.
IF THEY ARE MATED AND BONDED,
THEY MUST NOT GO WITHOUT THEIR
MATE'S BLOOD MORE THAN 2 WEEKS,
OR THEY WILL DIE.
IMPORTANT!!!
IF A SHIFTER TAKES TOO MUCH
BLOOD & MAKES THE HUMAN TOO
WEAK, THE HUMAN CAN DRINK
WEREWOLF'S BLOOD (which is purple),
AND THAT INSTANTLY REPLENISHES
THE NUTRIENTS THEY LOST AND
HELPS THEM RECOVER MUCH FASTER.
BONDING:
When a shifter meets their mate, they feel a need to bond
with them to officially seal the connection. In order to do
this, the shifter must bite ('mark') their mate during
lovemaking. This fully seals the bond between
the two mates.
AFTER THEY HAVE BONDED:
1. Both mates can telecommunicate (meaning they can
speak to each other mentally. Please use single quotes
to display mental talk.
EXAMPLE: *looks at you* 'Why are you looking
at me like that?')
2. The mate's (IF HUMAN) feelings can be more intense
(lust, anger, etc.) Also if human, they may also
experience random bouts of extra strength, especially
when enraged. The shifter ALSO experiences
these changes.
TURNING:
A shifter cannot turn someone. The trait is genetic.
The only way to be a shifter is to be BORN as one.
AGING:
witch/warlock
witch/warlock
✷/☯
(TRAITS YET TO BE DETERMINED)
PHYSICAL TRAITS:
POWERS:
WEAKNESSES:
FEEDING:
BONDING:
TURNING:
AGING:
mermaids
mermaids
♒
(TRAITS YET TO BE DETERMINED)
PHYSICAL TRAITS:
POWERS:
WEAKNESSES:
FEEDING:
BONDING:
TURNING:
AGING:
fairies
fairies
✿
(TRAITS YET TO BE DETERMINED)
PHYSICAL TRAITS:
POWERS:
WEAKNESSES:
FEEDING:
BONDING:
TURNING:
AGING: