Plot 037:
According to sailor legends, merpeople are beautiful and benevolent beings who guide lost ships to harbor and bring great fortune to kind fishermen who empty their nets for a chance to hear a merperson’s song. The song of a merperson is an ethereal treat that few people at sea (and even fewer on land) have the privilege of hearing, but those who do are said to be blessed for the rest of their days.
Muse A is a merperson, born to a merman and a sea witch. Cursed by wicked blood, Muse A’s song is doomed to bring misery and death to anyone who hears it. Though it is not their fault, Muse A has been forbidden from singing to anyone (human or merperson) for as long as they live. Unable to sing freely like their seafaring kin, Muse A is an outcast and believes they will never know the joy of changing a human’s life for the better. Always lonely underwater,Muse A secretly travels to the surface in the hopes of finding companionship. Merely speaking to a human couldn’t hurt, they suppose. One afternoon, Muse A encounters Muse B strolling along the shoreline, pitching small pebbles into the surf. Fearing rejection from the first human they’ve ever seen, Muse Athinks to swim away but Muse B spots their shimmering tail and calls out to them. They keep their distance from one another as they speak, one on land and one at sea, but are too intrigued to part ways. As it gets dark and the air becomes cold, both must take their leave of the beach. Uncertain if Muse Awill ever see another human, Muse A hastily promises Muse B that they will bring them treasures if they come back. Muse B is uncertain if its wise, but they agree to return. True to their word, Muse A brings a valuable trinket from a shipwreck far below in simple exchange for Muse B’s company. As the days pass and Muse B continues to return, it seems that Muse A has finally found a friend. All will be well, as long as they don’t ever sing to Muse B.
Plot 037
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