CLASSES
02
volume
volume
Last update: 04/04/16
official handbook
official handbook
User Guide
Mentorship
Mentorship is a pairing program that allows lower ranking players, Rank 0 - 2, to be teamed up with Rank 3 - 5 players. Mentorship is entirely voluntary, and both Mentors and Pupils can receive rewards each time a Pupil increases in Rank or Achieves a Feat. Mentors can have up to 3 Pupils, however a Pupil can only have one Mentor. Mentorships can be terminated if consented between both parties, or if the Mentor is inactive, or has died. Once the Pupil reached Rank 3, they will no longer qualify to be a Pupil, but will be qualified to become a Mentor. Players interested in the Mentorship program should contact a GM. The pairing can either be random, or players can request a Mentor or a Pupil. Mentors and Pupils will also be indicated in the player’s profile.
Mentorship Bonuses
----Pupil Ranks up - 1000 Bonus points to both Pupil & Mentor
----Pupil and Mentor completes a Quest together- 100 Bonus points to both Pupil & Mentor
----Pupil and Mentor beat a Event Boss Monster together - 200 Bonus points to both Pupil & Mentor
----Pupil wins in the Arena - 100 Bonus AP to both Pupil & Mentor
----Pupil completes an Activity check - 500 Bonus AP to both Pupil & Mentor
----Mentor completes an Activity check - 500 Bonus AP to both Pupil & Mentor
To claim these bonuses, always let a GM know.
Mentorship is a pairing program that allows lower ranking players, Rank 0 - 2, to be teamed up with Rank 3 - 5 players. Mentorship is entirely voluntary, and both Mentors and Pupils can receive rewards each time a Pupil increases in Rank or Achieves a Feat. Mentors can have up to 3 Pupils, however a Pupil can only have one Mentor. Mentorships can be terminated if consented between both parties, or if the Mentor is inactive, or has died. Once the Pupil reached Rank 3, they will no longer qualify to be a Pupil, but will be qualified to become a Mentor. Players interested in the Mentorship program should contact a GM. The pairing can either be random, or players can request a Mentor or a Pupil. Mentors and Pupils will also be indicated in the player’s profile.
Mentorship Bonuses
----Pupil Ranks up - 1000 Bonus points to both Pupil & Mentor
----Pupil and Mentor completes a Quest together- 100 Bonus points to both Pupil & Mentor
----Pupil and Mentor beat a Event Boss Monster together - 200 Bonus points to both Pupil & Mentor
----Pupil wins in the Arena - 100 Bonus AP to both Pupil & Mentor
----Pupil completes an Activity check - 500 Bonus AP to both Pupil & Mentor
----Mentor completes an Activity check - 500 Bonus AP to both Pupil & Mentor
To claim these bonuses, always let a GM know.
status /
active
active
TANK
Defensive
Tanks are steadfast players that focus mainly on defending their party and taking heavy blows of physical damage. They are less about attacking and more about withstanding in a battle until they are the last ones standing.
Warrior
Powerhouse
Warriors are the close combat damage dealers that can either take down an enemy with slow, charged attacks, or a flurry of quick, rapid attacks. They two tend to be on the front line.
Ranger
Long Range
Rangers are the snipers who are powerful from far away, and can deal deadly damage with guns, bow and arrows and other long distance projectiles. They are not ideal for close combat.
Mage
Area of Effect
Mages are magical attackers that can bring hell fire of elemental storms of fury down on a mob of enemies, however are physically weak and thus may not be able to take a beating. They are also best for ranged combat.
Healer
BUFFS PLZ
Healers are able to revive players to spare them from permenant death, and to keep others and themselves in good health. They can either use medicine or healing through magic. Some builds of healers are able to withstand damage.
Thief
Fleet-footed
As agile as they may be, thieves are less about combat and more about breaking the enemy down and taking their loot. This class knows how to fly solo, hit and run and has the most survivability outside of a party.
Defensive
Tanks are steadfast players that focus mainly on defending their party and taking heavy blows of physical damage. They are less about attacking and more about withstanding in a battle until they are the last ones standing.
Warrior
Powerhouse
Warriors are the close combat damage dealers that can either take down an enemy with slow, charged attacks, or a flurry of quick, rapid attacks. They two tend to be on the front line.
Ranger
Long Range
Rangers are the snipers who are powerful from far away, and can deal deadly damage with guns, bow and arrows and other long distance projectiles. They are not ideal for close combat.
Mage
Area of Effect
Mages are magical attackers that can bring hell fire of elemental storms of fury down on a mob of enemies, however are physically weak and thus may not be able to take a beating. They are also best for ranged combat.
Healer
BUFFS PLZ
Healers are able to revive players to spare them from permenant death, and to keep others and themselves in good health. They can either use medicine or healing through magic. Some builds of healers are able to withstand damage.
Thief
Fleet-footed
As agile as they may be, thieves are less about combat and more about breaking the enemy down and taking their loot. This class knows how to fly solo, hit and run and has the most survivability outside of a party.
class
guide
guide
Pin 1. Classes are a player’s skill-set and combat-based specialization that differentiates characters from one another. In AEO players are not confined to using only one style within their class, and are also able to wield weapons to their liking.
Lower level Newbies do not have a distinct class, and do not actually mold into their class specification until level 10. From there, their class can grow with their ranks and they are able to mold other fighting styles into their specializations to enhance their combat abilities with individuality.
Pin 2. At high levels, players can have a minor specialization, such as Tanks that are able to heal, or Warriors that are agile. The sky is the limit and a Master that can cast Meteor while wielding a giant battle hammer would not be uncommon.
Pin 3. Stats not necessary to keep track of, as most combat -including player verses player is dependent on Dice Rolls. These class explanations is solely to give those an idea to add more depth to their characters.
Lower level Newbies do not have a distinct class, and do not actually mold into their class specification until level 10. From there, their class can grow with their ranks and they are able to mold other fighting styles into their specializations to enhance their combat abilities with individuality.
Pin 2. At high levels, players can have a minor specialization, such as Tanks that are able to heal, or Warriors that are agile. The sky is the limit and a Master that can cast Meteor while wielding a giant battle hammer would not be uncommon.
Pin 3. Stats not necessary to keep track of, as most combat -including player verses player is dependent on Dice Rolls. These class explanations is solely to give those an idea to add more depth to their characters.
hall of fame
The most active and hardworking players of the month will be listed here in recognition for their valiant work.
The most active and hardworking players of the month will be listed here in recognition for their valiant work.
Monthly
MVP
MVP
refresh
ranking guide
job guide
points guide
shop guide
ranking guide
job guide
points guide
shop guide
welcome
new
players
new
players
1. BaeIrene
2. IcePrincess
3. GM_TaeTae
4. GaemKyu
5. Chrysaria
6. Leo
7. xxjimmineeexx
2. IcePrincess
3. GM_TaeTae
4. GaemKyu
5. Chrysaria
6. Leo
7. xxjimmineeexx
mentors
and
pupils
and
pupils
playername + playername
playername + playername
playername + playername
playername + playername
playername + playername
our
spons-
ors
spons-
ors
roleplay name
roleplay name
roleplay name
roleplay name
roleplay name
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