a n g e l p o w e r s
Healing:
Ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character.
Ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character.
Duplication:
Ability to create physical duplicates of oneself.
Invisibility:
Ability to render the user unseen to the eye and/or other forms of perception This also allows you to walk through walls, much like a ghost.
Telepathy:
Ability to read or communicate through ones thoughts.
Mind Control:
Ability to take over one's mind.
Time Control:
Ability to stop, slow, reverse, or speed up time.
Weather Control:
Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather.
Water Manipulation:
Ability to breath out water, and manipulate water to their liking. Those who have this ability can walk on water stay under water for long periods of time. Ice and Earth manipulators are their weaknesses.
Ice Manipulation:
Ability to breath out snow or ice and manipulate ice. Those with this ability are always cold, but if they ever become to hot they are not able to use their ice manipulation. Fire is it's weakness.
Air Manipulation:
Ability to control, generate, or absorb air or wind
Earth Manipulation:
Ability to control earth; sand, stone, rock, lava, dirt, or other minerals. Ability to communicate with animals, birds and even aquatic creatures and get them to perform tasks on command
Ability to control earth; sand, stone, rock, lava, dirt, or other minerals. Ability to communicate with animals, birds and even aquatic creatures and get them to perform tasks on command
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