► Welcome To Harvest Camp for Troubled Teens
Based loosely off of AHS Coven
They all think of you as a criminal, a fiend, the outsider of society. Sure, you may have committed those crimes, perhaps even accidentally, so they sent you here. Harvest Camp for Trouble Teens is not a boot camp for delinquents, but that of witches and warlocks. Here you find your way, your place in the world. Learn to control, harness or subdue the very thing that brought you here, your magic abilities. Once accepted you will be filtered into one of three cabins; Pheonix, Hydra or Pegasus, based on your personality. There you will fall under the command of your Head of House, as well as the Supreme. You will learn to control your power, find your place, and perhaps even find love. You will notice, the more you strengthen your existing powers, the more powers you will accumulate. After you graduate, you can become a leader. You will help guide the generations after you, through the lifestyle of witchcraft, and perhaps even marry and have a child.
► A little more...
Weekly activities will be posted every week in the schedule room. Some of these activities include campfires, ceremonies, tests, along with a few other surprises...
EXAMPLE SCHEDULE:
Monday: Free Day
Tuesday: Confession Day
Wednesday: Meet with your Head of House
Thursday: Free Day
Friday: Student run Bonfire
► It's all about the powers
There are seven possible manifestation of powers. When you begin your stay at camp, you will have two of your choice. Every 400 activity points will grant you one more power that will be assigned randomly. Once you accumulate all seven powers, you may become a camp leader. The seven powers are Astral Projection, Vitalum Vitalis, Tranation, Concilium, Divination, Pyrokinesis, and Telekinesis
- Astral Projection: The ability to rise above your living body and visit Hell
- Vitalum Vitalis: The ability to give life to that which was once dead
- Teleportation: The ability of teleportation
- Concilium: The ability to make one do something against their will
- Divination: The ability to seek knowledge of the future
- Pyrokinesis: The ability to control fire
- Telekinesis: The ability to control objects with your mind
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