POWERS & STRENGTH
HUNTERS
APPRENTICES - are nothing more than a human with combat experience, holy water, and a silver crucifix. At best, they may be able to defeat a weak fledgling.
An apprentice can upgrade to 'hunter' by collecting 500pts and requesting to upgrade at the 'store'.
HUNTERS - sold their soul to a demon to gain enough superhuman strength to match a vampire. However, they're still slower than a vampire.
To become a high-ranking hunter, you must upgrade in the 'store' for 500pts.
HIGH-RANKING HUNTER - these hunters have trained for a long time and can call upon a basic elemental power to assist in their hunts (ex. a fire elemental power could allow for an ability to see in the dark, whereas an air element could allow for an immunity to poisons).
GUILD MASTER & DEPUTY - contracted to some of the most powerful demons. Has powers unattainable by other hunters.
HOLY WATER - vampires burn when hit by holy water (its similar to acid), however it barely effects half-bloods and any vampire that's ranked as 'ancient' or above. To them it merely stings.
SILVER WEAPONS - are the only kinds of man-made weapons that can make a slow-healing wound on a vampire.
CRUCIFIX - when placed against a vampire's chest, it makes them feel lethergic and in pain.
SILVER CRUCIFIX - will burn and fuse with the vampire's chest when placed against it, weakening them to half-their strength. It can only be removed by humans or vampire's ranked as 'ancient' or above. However, if a vampire removes it, it will severely burn them in the process.
VAMPIRES
**NOTE: a vampire's 'fast recovery' does not mean 'instant'**
HALF-BLOOD - super-human strength, speed, and fast recovery.
FLEDGLING - super-human strength, speed, and fast recovery. Can use their claws to create slow healing flesh wounds.
A fledgling can upgrade to a Pureblood by using 500pts in the 'store'.
PUREBLOOD - has super-human strength, speed, and fast recovery. Claws can make slow-healing wounds. Can use 'lust' on a weaker opponent to raise their libido.
A pureblood can upgrade to an Ancient Pureblood by using 500pts in the 'store'.
ANCIENT PUREBLOOD - an old vampire that has gained plenty of experience. Has all the powers of a Pureblood, plus a toxic venom in their fangs that can temporarily paralyze an opponent weaker than them (for only several minutes) after biting their neck. Using this can tire them out.
CLAN LEADER & ROYAL GUARD - have all the powers of an ancient pureblood, but with an additional power of 'pressure and aura' which can affect the area around them, intimidating weaker opponents and allies.
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