Races:
Magi: Humans and hybrids (a limited number of hybrid magi allowed) that were born with the ability to wield elemental magic.
Norms: Humans and hybrids that were not born with any magical ability
Nocus: Magic-users who were stripped of their magic as punishment for a crime or by their animal deity.
Positions in each city/faction:
Leader: Owns and runs the city/faction. Has the most elemental power of his faction. Is the ONLY person in the faction who can shift into the factions animal representative (White Tiger, Azure Dragon, Vermillion Bird, and Black Tortoise). (PAY 150 POINTS PER WEEK)
Herbalist: Plants, grows, harvests, and sells herbs either for healing purposes, seasoning food, or cleansing/protecting your home. MAGI ONLY. (PAY: 50 POINTS PER WEEK)
Gardener: Plants and tends to either the city's garden or the leader's garden. Mows their lawn, cuts and trims shrubs, bushes, and trees. NORMS ONLY (PAY 15 POINTS PER WEEK)
Auctioneer: Registers and sells slaves at the auction house. MAGI ONLY. (PAY 50 POINTS PER WEEK)
Gate Guard: Guards the gates to the city as well as the gates that lead from the city to the castle. MAGI ONLY (PAY 100 POINTS PER WEEK)
Slave: Humans and hybrids with little to no magical abilities or magic users that have been stripped of their magic and sent to the auction houses. NORMS AND NOCUS ONLY.
Rebel: Norms, Magi, and Nocus who fight against the government's rule over others. (PAY IS DETERMINED BY A DICE ROLE FOR HOW MUCH YOU HAVE STOLEN).