skill check.
each group will have their own skill check room. this is just a preview before the actual trial commences.
to make things fair, each participant must roll in here in order to determine whether their actions are successful or not. *** before or after you roll, make sure to include the action you're rolling for. so if you're a survivor and want to blind, mention it so the entity knows when calculating the points. you can only roll for one action per reply so choose carefully.
to make things fair, each participant must roll in here in order to determine whether their actions are successful or not. *** before or after you roll, make sure to include the action you're rolling for. so if you're a survivor and want to blind, mention it so the entity knows when calculating the points. you can only roll for one action per reply so choose carefully.
survivors —
odd = successful | even = failed
odd = successful | even = failed
• heal
to heal others or themselves using a med kit. if failed, the injury will worsen and slow your character down.
• blind
to blind is when using a flashlight to effectively hinder the killer's sight and escape from their radius. if failed, the killer is closer to your character.
• pallet
can be used as an obstacle when killers are chasing your character, used for an easy escape if they aren't harmed. if failed, the killer will continue chasing your character.
• tinkering
to repair the generator in order to escape the realm. if successful, adds 5% to the total. if all survivors replied and the reply pattern is back to the killer, adds 10% to their total. to complete the generator, it'll take 100%. can be rerolled as long as the character is by the generator.
killers —
even = successful | odd = failed
even = successful | odd = failed
• chase
find a person to target. if unspecified, the target will be the first survivor off the reply pattern. if failed, you haven't found a survivor yet and must wait until it's your turn in the thread to roll again.
• harm
once you find a survivor, strike them with your weapon. it won't be fatal and can be healed by a survivor's teammate. if failed, your character missed.
• knock down
have survivors completely fall and become vulnerable. injuries can be relieved if a survivor's teammate is nearby to heal them. if failed, a teammate is able to heal them without getting caught.
• kill
locked until the killer harms and knocks down a survivor or multiple survivors. the entity will give word whether you've unlocked the ability or not. immediately kill a survivor, eliminating them from the game... for now.
for everything else not listed —
odd = successful | even = failed
odd = successful | even = failed
#testyourluck
#gamble
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