Position List
Position List
Choose wisely
(updated 03/09/2015)
Students: [S]
Teachers: [T]
Punishers: [P]
Headmaster: none
Co-HeadMaster: [1H]
Vice Headmaster [2H]
Doctors: [D] NOTE** this position is temporarily over-full.
Nurses: [N]
Janitors: [J]
Psychiatrists: [X]
Apprentices: [__+]
EXAMPLE:
[S] L.Joe (student)
[D] Taemin (doctor)
[N+] Sungjong (nurses' apprentice)
(etc)
Students: (17/-)
Classes for Students:
Drug Class -- where you learn how to make, use, and sell drugs successfully.
Graffiti Class -- where you learn to use spray paint quickly and effectively
Gun Class -- where you learn to use guns, hit targets precisely, and dodge bullets
Technology Class -- where you learn how to utilize everyday computers, hack, trace, and more.
Weapons Class -- where you learn to use long and close range weapons, dodge, and attack
Class -- where you learn to seduce, lie, and use your body as a weapon
Fight Class -- where you learn to use hand to hand combat, dodge, and hide in broad daylight
Teachers: (5/-)
Departments for Teachers:
Drug Department -- where you teach your students discipline and prevent them from using drugs for mere fun. Show them how to make toxic fumes, to build an immunity to poisons, show them how to con more money from people, and teach them how to stay beneath the radar so cops cannot trace them.
Graffiti Department -- where you teach your students to be silent, invisible and fast when painting detailed artworks on walls and show them how to escape when caught in the act.
Gun Department -- where you teach your students to use guns to their full potential in both hand to hand combat as well as long distance, dodge bullets and show them how to use camouflage to their advantage.
Technology Department -- where you teach your students how to utilize computers fully through coding and hacking, planting viruses, infiltrating the enemy software unnoticed, tracing the enemy's data, and extracting high-tech information from the government.
Weapons Department -- where you teach your students to become one with the weapon and show them how to use it as an extension of their body. Exercise close and long range practices as well as camouflage, and dodging lessons, and show them how to move in broad daylight unnoticed.
Department -- where you teach your students the art of bending, lying with a poker face, making up fake identities, and using your body to evoke as much pleasure as possible. Be careful to show them how to escape a situation where a customer gets out of line and show them the right words to use to trick the willing victim into spilling their secrets and knowledge.
Fight Department -- where you teach your students grace and strength, discipline and how to add extra strength to their punch. Express that fighting dirty is okay and make sure they know how to escape a battle unscathed. Make sure they can dodge and predict their opponents moves and teach them how to respect their opponent.
Staff: (7/-)
Roles for staff:
(As staff members, you will have apprentices. You will be expected to train them in your department. If you grow fond of an apprentice, they can become your personal apprentice)
Doctors (3/-) -- heal large wounds and handle surgeries, prescribe medicine and know how to kill a person within seconds using antibiotics. Doctors are not being accepted right now as we have too many (when compared to the other staff positions).
Nurses (1/-) -- handle minor wounds like cuts, scrapes and bruises. They deal with fevers and other small illnesses.
Janitors (0/-) -- clean up after everyone. Literally everyone and everything. Make it clean.
Psychiatrists (1/-) -- bare the responsibility of everyone's problems without complaints.
Punishers (1/-) -- punish people who disobey, strike fear into everyone`s hearts, and participate in interrogations.
Apprentice Roles:
Apprentices -- can be the apprentice of any of the staff members above. Limited roles. An apprentice can ugrade to a full staff member after they turn 20 years old.
Doctors' Apprentice -- (0/2)
Nurses' Apprentice -- (1/2)
Janitors' Apprentice -- (0/1)
Psychiatrists' Apprentice -- (0/1)
Punishers' Apprentice -- (0/2)
Roles of Vice & Co- Headmasters:Co-Headmaster (1/1) -- is almost the same thing as a headmaster, except he cannot make extreme decisions on his own and must still answer to the Headmaster. Vice Headmaster (1/1) -- is like the deputy of the school. He must answer to the Headmaster, and is expected to listen to the Co-Headmaster as well, but its not recquired. He is in charge when the Headmaster and Co-Headmaster are away.
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