✵ VAMPIRE SOCIETY ✵
POWERS AND ABILITIES
royal: has all powers granted by their bloodline
elite: has 6 powers granted by their bloodline
common: has 3 powers granted by their bloodline
lesser: has 1 strong and 1 weak power granted by their bloodline
GENERAL
Predatory instinct, Enhanced senses (Hearing, Smell, & Night vision), Enhanced condition (Durability, Speed, Stamina & Endurance), Enhanced bite, Blood Empowerment, Enhanced reflexes.
SEKHMET
Daytime walking, Resurrection, Blood-, Cards-, Hypnotic- or Love Magic, Puppet mastery, Foreseeing, Healing
Familiar: Lions
LAMIA
Daytime walking, Supernatural Beauty, Full Serpent shift, Partially shift (lower body snake tail), Feral mind, Venomous bite, & Illusion
Familiar: Poisonous Snakes
TEPES
*a male only coven
Daytime walking, Telepathy, Manipulation of wolves, bats & lower ranked vampires, Bat swarming (Teleportation), Wing manifestation (Draconic), Natural weaponry, Animal morphing (wolf or bat), Wall crawling.
Familiar: Wolves
BATHORY
*a female only coven
Daytime walking, Telepathy, Manipulation of felines, bats & lower ranked vampires, Rose petal swarming (Teleportation), Vampire manipulation, Wing manifestation (Feathered), Natural weaponry, Animal morphing (Feline or Bat), Wall crawling, Supernatural beauty, Lust & Love manipulation.
Familiar: Siberian Tigers
WEAKNESS
weapons blessed by Sekh (death results when their hearts gets pierced by those weapons also they're the only weapons which leave permanent scars on the vampire skin), Fire (Once a vampire is burned completely they can't be resurrected)
SUNLIGHT
royal: largely unaffected unless it has been a long period of time.
(5-6 hours)
elite: sunburns easily and is weakened
(2-3 hours)
common: burns severely after a short period of time
(0.5-1 hours)
lesser: burns severely immediately and to death after a very short period of time.
(>0.5 hours)
POWERS AND ABILITIES
royal: has all powers granted by their bloodline
elite: has 6 powers granted by their bloodline
common: has 3 powers granted by their bloodline
lesser: has 1 strong and 1 weak power granted by their bloodline
GENERAL
Predatory instinct, Enhanced senses (Hearing, Smell, & Night vision), Enhanced condition (Durability, Speed, Stamina & Endurance), Enhanced bite, Blood Empowerment, Enhanced reflexes.
SEKHMET
Daytime walking, Resurrection, Blood-, Cards-, Hypnotic- or Love Magic, Puppet mastery, Foreseeing, Healing
Familiar: Lions
LAMIA
Daytime walking, Supernatural Beauty, Full Serpent shift, Partially shift (lower body snake tail), Feral mind, Venomous bite, & Illusion
Familiar: Poisonous Snakes
TEPES
*a male only coven
Daytime walking, Telepathy, Manipulation of wolves, bats & lower ranked vampires, Bat swarming (Teleportation), Wing manifestation (Draconic), Natural weaponry, Animal morphing (wolf or bat), Wall crawling.
Familiar: Wolves
BATHORY
*a female only coven
Daytime walking, Telepathy, Manipulation of felines, bats & lower ranked vampires, Rose petal swarming (Teleportation), Vampire manipulation, Wing manifestation (Feathered), Natural weaponry, Animal morphing (Feline or Bat), Wall crawling, Supernatural beauty, Lust & Love manipulation.
Familiar: Siberian Tigers
WEAKNESS
weapons blessed by Sekh (death results when their hearts gets pierced by those weapons also they're the only weapons which leave permanent scars on the vampire skin), Fire (Once a vampire is burned completely they can't be resurrected)
SUNLIGHT
royal: largely unaffected unless it has been a long period of time.
(5-6 hours)
elite: sunburns easily and is weakened
(2-3 hours)
common: burns severely after a short period of time
(0.5-1 hours)
lesser: burns severely immediately and to death after a very short period of time.
(>0.5 hours)
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